a.) There's little interest in interrogating the downsides of generative AI, such as the environmental impact, the data theft impact, the treatment and exploitation of data workers.
b.) There's little interest in considering the extent to which, by incorporating generative AI into our teaching, we end up supporting a handful of companies that are burning billions in a vain attempt to each achieve performance that is a scintilla better than everyone else's.
c.) There's little interest in thinking about what's going to happen when the LLM companies decide that they have plateaued, that there's no more money to burn/spend, and a bunch of them fold—but we've perturbed education to such an extent that our students can no longer function without their AI helpers.
Clicker games are the product of stripping a game down to nothing but the microtransactions and trading elements, which is likely why the developers of “Banana” don't care if it's bots or humans playing, so long as users are buying and trading content. They're earning about 10% of every sale between players, human or not
"...software is too efficient and has this nasty tendency of being completed. Software offers us a glimpse into a post-scarcity society, but it is being actively sabotaged by those who seek to turn a profit"